PYOG’s TinkerGarden offers access to training and tools in professional application techniques to be productive right away.
We bring access to technology skills used to create, design and develop pioneering solutions in 3D printing, Interactive 3D Media and Production you bring the drive.
TinkerGarden provides onsite live training to 3D printing, Interactive 3D Media and Production design tools in the New Orleans area. Focusing on a core S.T.E.A.M. (Science, Technology, Engineering, Art, and Math) as a foundation for a culture to share an entrepreneurial spirit and see opportunity as only an idea away.
At TinkerGarden we see while, children are our future, currently communities can absolutely benefit from the experience of older adults that having these specific creative production skills. All adults should have the ability to acquire advanced training and learn these important skills without going back to traditional school for updates in training in these fields.
TinkerGarden provides personal and individual training to adults in a hands on environment to achieve productivity quickly. TinkerGarden strives to bring access to the powerful and universal tool set of professional computer applications to the community to exercise their minds individually and collectively.
ThinkerGarden is the place you can go the learn and experiment with the latest technologies changing the world. Where you go to Get the Know!
Some of the classes and expert training offered byTinkerGarden now!
Core Training in Professional Applications
- WordPress (Website setup and page creation)
- Word Processor (Microsoft Word)
- Spreadsheets (Microsoft Excel)
- Photo Editing
- Vector Design
- Drop Box
- Google Drive
- Crowd Funding
- Social Media
3D models, Game assets and Simulations
- Model Building for Games
- Model Building for 3D printing
- Scene Development
- Key-framing Actions
Body • Face • Camera
- Output Platforms
Video • Animation • Simulation
- Texture Mapping
Normal • Diffuse • Displace
- Paint Techniques
- PBR (Generated)
Training in Simulation & Games in Unreal Engine 4
- Logic (Use of Cause and Effect)
- Frame works
- Asset management
- Texture mapping and considerations
- Camera Effects & Particles
Training in Hardware Use and Access
- Safety Considerations
- 3D Scanning
- Milling CNC (subtractive 3D)
- 3D Printing (additive 3D)
- Finishing Techniques
- Motion Tracking
Training in Video and Broadcasting
- Video Editing
- Video Effects
- Video Transitions
- Live Broadcasting
- YouTube Publishing
- Twitch Publishing